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Friday, June 23, 2017

MOAR Painting

I've really been on a roll lately with the painting.  I basically go to work, come home to paint and sleep.  Good times.  This weekend should be fun.  I'll actually be playing some games for a change.

I painted up the three Inceptors.  Again, this is a dumb name.  Plus, the legs are weirdly posed.  This is easily my least favorite of the models in the new core set.  They do look nice painted up though.

I need to figure out some spot details for the backs of these guys.  They're just VERY plain without the belt pouches.  I might try to do some sort of glowing exhaust effect.

Here's a group shot of everything painted so far.

Thursday, June 22, 2017

More Primaris Marines!

I was so happy with the test model that I decided to paint up a 5 man squad of Intercessors.  It took about four and a half hours of straight painting to get these guys done.  That's really not so bad.  It does mean that I have about 15-20 hours remaining to paint the rest of the set if I knuckle down.

Here they are with the Lieutenant from yesterday.  I was worried that they might be a little dark, but I'm digging the overall effect.  I made the bases pretty light to act as a contrast.  I think your base should always set off the model.

I think the pouches make for a pretty solid spot color.

I'll write out the full paint scheme in a day or two so that I don't forget.

Wednesday, June 21, 2017

Primaris Lieutenant Test Model

I haven't decided on a name for the Chapter yet, but I did decide on a color scheme.  I wanted to go with something generally dark, but recognizably descended from the Ultramarines.  I went with a very dark grey armor with whatever the heck color blue on the shoulders, helmet, knee caps and backpack.  The Lieutenant will have a white helmet and the Sergeants will have red.

Let me know what you think.  I'm particularly happy with the face and the little display thing on his arm.

Tuesday, June 20, 2017

Primaris Space Marines Army so far...

This is what the Dark Imperium boxed set comes with from a Primaris standpoint, plus the one Contemptor I had on sprue and assembled over the weekend.

HQ - Captain in Gravis Armour w/Master-crafted Sword and Boltstorm Gauntlet (102+10+25)
HQ - 2x Lieutenants (140+4)
Elites - Contemptor Dreadnought (98+65)
Troops - 5x Intercessors (100)
Troops - 5x Intercessors (100)
Fast Attack - 3x Inceptors (135+90)
Heavy Support - 5x Hellblasters (100+90)

That's a total of 1,059 points.  Not too shabby for $60 and a traded Deathwatch dude still on sprue (which I traded for the Contemptor).  I'll end up adding in AdMech stuff that I already own to bulk the list out to 2,000 points.

Monday, June 19, 2017

Primaris Space Marines

I ended up going to my local gaming store for a midnight release of Warhammer 40k 8th Edition.  I had sort of committed to not buying anything, but that didn't work out even a little bit.

I ended up splitting a box with another dude and paid $60 for the Primaris half of a core set, but no rulebook.  I have a copy of the free core rules and the half a dozen other pages I'd need to play matched play from the Russian leaks.  I did pick up the Imperium 2 and Xenos 1 books so that I can add non-Space Marine units to my newly acquired Primaris Marines and also my Necrons.

I took a NASTY fall down some steps over the weekend, so I ended up spending all of Sunday on the couch.  I figured I'd assemble a coupe of the new models...

...and then the rest of them...

...and then I'd sand the bases...

...and then I'd drill out the bolters...

...and then I'd prime them.

Yup.  I built, based, drilled and primed over a thousand points of new models today.  Now to decide on what color to paint them!

When I drill out the weapon barrels, I use the little scribing tool on the left to make a small indent into the center of the barrel.  Then I use the small or large drill, depending on the barrel size.  It's a small detail, but it helps.

Friday, June 16, 2017

I'm Back!

...and I actually painted something.

I have a Star Wars Armada Store Championship to go to in Bel Air, MD this weekend.  I'm going to be using a list made up of an Imperial Class Star Destroyer and two basic Arquitens ships.  I primed the Arqs last night and slapped a little paint on them after work last night.  The scheme is stupid easy, but I like how it's kind of menacing.

Thursday, June 15, 2017

I'm not dead or gone...

Work is still kicking my rear.  It's basically just sleeping and working right now.  I did spray paint two Arqs from Star Wars Armada last night when I got home.  I'm hoping to paint them tonight and put up some pictures.  They're quick to paint.  I also expect that I'll be back to normal on Monday.

Monday, June 12, 2017

Project Work

My project nightmare week is almost over.  For context, I worked 40 hours over the weekend.  Basically just work, a little sleep and the odd shower.

Thursday, June 8, 2017

Nothing for the next few days...

Work has blown up.  I'm a project manager and a major deployment has gone wrong.  I'll be working pretty much from waking til sleeping for the next week or so.  I'll be back after that.

Wednesday, June 7, 2017

Necron 1k List

I've been wanting to run this guy ever since I kitbashed and painted him.  I'm finally going to get a chance.

I put together a 999 point list using the new 8th Edition rules.

Battalion Detachment

  • HQ - Destroyer Lord w/Warscythe and Phylactery
  • HQ - Cryptek
  • Troops - 17x Warriors
  • Troops - 17x Warriors
  • Troops - 5x Immortals w/Guass Blasters
  • Fast Attack - 3x Canoptek Scarabs
  • Fast Attack - 3x Canoptek Scarabs
  • Flyer - Night Scythe
The goal is to run the Destroyer Lord forward like a maniac and try to get into Combat ASAP.  He can hitch a ride in the Night Scythe due to being an Infantry unit.  The way Night Scythes work is that you can pop out an Infantry unit BEFORE the Night Scythe moves.  The plan is to fly forward 20"+ in the first turn and then drop the Destroyer Lord the following turn.  The Destroyer Lord then gets to move 10" and charge 2D6".  He'll certainly eat some Overwatch, but I'm thinking that I can charge more or less anything at will in the second turn.

The Warriors will simply walk forward with the Cryptek in between to provide a 5++ save against shooting and a +1 to Reanimation Protocol rolls.  The Scarabs run out front to disrupt enemy charges.  I definitely don't want the Warriors getting stuck in combat.

I'm hoping to play some games soon.