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Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Wednesday, May 24, 2017

An eBay Win!

I was screwing around on eBay the other day and came across a very cheap auction for a new in shrink wrap copy of Rivet Wars.  I've been wanting to pick this game up for a while.  It's normally a $100 game that can be purchased pretty reliably for $80 or so from a number of online retailers.  I got it for $23.


The game comes with a bunch of miniatures with a pretty cool aesthetic.  The game itself is a fight between two sides with a series of missions in the box.  My hope is to get to play it this weekend with a buddy.


This is my favorite model in the box.  I love the little spider tank.  I want a million of these to put Grots into.


Tuesday, January 24, 2017

Damn You, Kickstarter!

I'm not likely NOT going to back this as I have several outstanding pledges right now, some of which are over 7 months past due in showing up.

...but this lookds pretty cool.



The World of Smog: Rise of Moloch is a miniatures based board game where 1-4 players band together and try to defeat the Nemesis player.  It's a many versus one type of game.  I'm sort of at a point where these games are hard to sell to my gaming groups.  Nobody ever wants to play as the bad guy.  We're all a little too competitive and being the bad guy really makes you feel like everyone is ganging up on you.

This seems to be your standard gaming fare for these sorts of games.  There is a map that everyone clusters around and you try to knock out bad guys while achieving set objectives.


The thing that really draws me to this game, though, is the aesthetic of the miniatures.  The world is set in a sort of steampunk Victorian England with werewolves, robots and other things.  It really is an interesting look.


If you think it's something you'd be interested in, check it out.


Wednesday, January 18, 2017

Vanguard of War - Archon Studio

So, there is this new Kickstarter out for a game called Vanguard of War.  It's by a studio called Archon...  which is really just a rebranded Prodos.  Prodos is the studio that absolutely botched the Aliens versus Predaters Kickstarter.  That game released to retail more than two years before some backers got their pledges.  They're also the same people responsible for LOAD, which was a perfectly executed Kickstarter.  I'm conflicted.  The minis look very cool, but I'm not sure I can trust the company to deliver on time.



The game looks to be some sort of defense versus multiple waves of enemies sort of thing.  The players play as defenders of some sort of space church that is being overrun by daemons.  I'm not sold.  The game looks a little boring.

Those minis though...



I tagged it for watching on Kickstarter, but I doubt I'll pull the trigger.  The base pledge is $110 plus shipping.  That's a lot for a game that probably won't see much play.  Hopefully, they'll put up some play through videos that will tell me whether or not it'll be any fun.  The minis may or may not be worth it depending on how many there are.  I think the stretch goals will have to sell this one for a lot of people.  Here's what you get for $110 right now...  I'm sure there will be more added as the campaign progresses.


Wednesday, January 11, 2017

MASMORRA IS HERE!!!

I came from work to see a big brown box with a Masmorra sticker on the side.  Yay!!!  It's always exciting when a game you backed on Kickstarter ACTUALLY shows up.  Masmorra was originally expected to show up in November of 2016.  The actual campaign ended on March 8th, 2016.  That means I bought it and had to wait 308 days for my "pre-order" to show up.  These things truly take forever.

This is what all was in the box...


I picked up one of everything, plus an extra pack of the little treasure chests.  I think they'll be useful in other games, such as Descent: Journeys in the Dark.  I don't have much time today to go through the purchase, but I did get to take a quick look.

The cardboard box holds most of the Kickstarter exclusives.  It's really nice that all of these new models come with cards to use in Arcadia Quest.  The one box that has a terrible reflection on it above is the Arcadia Crossover Kit.  It lets me use all of the retail Arcadia Quest heroes in Masmorra.  It's nice when companies do this across games.


The dice are actually pretty cool.  One of them has a small tear on the image, but such is life.  It's not very noticeable and if I really need to, it's one of the dice I can buy a duplicate of later.


These dice are Kickstarter exclusive.  It's pretty nice to be able to have extra monsters to fight.  I like when the Kickstarter exclusives add additional playable content.  Makes it feel worthwhile to order things, you know...  308 days ahead of time.


Friday, December 30, 2016

Masmorra: Dungeons of Arcadia... Soon?

OMG...  I am the least patient person on the planet.  I've been waiting for several Kickstarter games that are now late for months and months now.  One of the ones I'm most excited about is Masmorra.


For those of you who don't know, Masmorra uses super deformed minis and takes place in a randomly created dungeons.  The dungeons is made of mostly small, but some larger rooms.  Every time you open a door, you flip over a random tile and put it down.  The monsters are also randomly generated by rolling a die with the monsters' stats on the different die facings.




I'm super impatient because the shipping container with my stuff has been in Savannah, GA for several days now.  That's where the distribution warehouse is.  Everyday, I log into Kickstarter and check to see if there is an update.  Nope.  Ugh.  They need to offload that container ship and send me my stuff ASAP.  Sigh.


Wednesday, November 30, 2016

Kickstarter Games... SOON

I know I mention Kickstarter games every once in awhile on this blog.  Several of them are getting CLOSE.  Here are a couple of updates, mainly because I had to read through a million comments to figure out when things are showing up.


Masmorra: Dungeons of Arcadia...

This game is supposed to have production and factory packing complete by around the time this post goes up.  At that point, things get shipped to distribution hubs throughout the world and then into my greedy hands.

Arcadia Quest: Inferno...

This game is actually at the same point as Masmorra.  It should be finished production and prepping for shipment to distribution hubs this week.  It looks like I'll be getting Masmorra and Arcadia Quest at about the same time.  That's actually pretty awesome since all the Masmorra heroes can be used in Arcadia Quest.

Rail Raiders...

This game is waiting for a production proof to be completed.  Once that happens, production goes into full effect with distribution hub shipping shortly thereafter.  Honestly, I'm kinda meh on this one.  The game looked ok, but I mainly got it for the miniatures.

I am not a patient man.  These things need to hurry up.


Tuesday, September 6, 2016

Zombicide: Black Plague

Once upon a time, in the long long ago, I backed a game called Zombicide on Kickstarter.  It was a lot of fun and centered around a group of survivors in the modern world trying to escape from a zombie apocalypse.

Since then, I've backed a bunch of other games on Kickstarter.  One recent one that I won't receive until mid 2017 is called Massive Darkness.  One of the Kickstarter Exclusive add-ons I chose was a compatibility pack for Zombicide: Black Plague.  This add-on allows all of the Massive Darkness heroes to be used in Black Plague and vice versa.  I knew it would be a matter of time before this caused me to pick up Black Plague...  which totally happened today.


Zombicide: Black Plague is a medieval version of Zombicide where you're still a group of survivors, but you're fighting plague zombies that are a side effect of the black death.  Instead of guns and bats you have fireball spells and swords.  It evidently has a tighter rule set as well.

The game comes with an absolute ton of components...


...including 6 heroes and 65 assorted zombie miniatures.  It also has really nice plastic "dashboards" that you can slot your hero card and equipment cards into.  This eliminates the need for tons of additional health, mana and experience tokens.


The miniatures seem to be pretty high quality.  One reason I wanted to get this is that I wanted to see what quality I could expect from Massive Darkness when it arrives.  I have to say I'm pretty happy.  The pic below is almost certainly a render, but its pretty darn close to what was in the box.


The game supports between 1-6 players, so I'll be able to run through the tutorial mission by myself.  I'm optimistic that this is something my wife will play with me.  She likes cooperative games and I'm pretty sure she played the original Zombicide back in the day.

Oh, and I got a pretty solid discount.  I wasn't actively planning on buying this, but it was one of Amazon's daily "lightning deal" specials.  I ended up getting what is normally a 100 USD box for about 47 USD.

More to come!

Friday, August 12, 2016

Kickstarter Woes...

OMG...  I need to stay away from Kickstarter.  I'm debating on getting the new Vampire Hunters game.  It's "only" $90 for the core pledge.  But...  I have all these outstanding right now.  I might have a problem with Kickstarter...








Wednesday, August 10, 2016

Mansions of Madness 2nd Edition First Playthough

A friend came over and we gave Mansions of Madness 2nd Edition a try.  As my hopefully not too subtle hint to the left indicates, this new edition is controlled by an app.  It's available in a number of formats, but we decided to use my laptop to control the game.  In the prior edition, a human player would have controlled the monsters and the various bad things that happen to the investigators.
It was a resounding success.  This app controlled board game is something I've tried before with the Descent 2nd Edition game.  In that instance, the app was sort of added after the fact and isn't integrated 100%.  There are a ton of components that never get used and it's not nearly as polished as it could be.  This game is fully integrated and it shows.  It's a much better presentation than Descent.

After you choose a scenario, the game randomly generates a mansion for you to explore.  The map is revealed gradually as you open doors and search rooms for clues.  It was a pretty solid mechanic and really add to the mystery.  More complex scenarios will have much larger maps.


The one thing I didn't like are the monsters.  Well, more specifically, I didn't like the bases.  Each monster has a square monster token.  This token slots into a ridiculously cumbersome base which simultaneously covers up the token artwork AND a pretty large amount of mansion real estate.  I will be doing something about this.  You'll likely be seeing what tomorrow or Friday.


This game gets a solid A+.

Friday, July 15, 2016

Descent Minis Painted


I should start off by saying that this is not my work.  My buddy Jon and I have been playing lots of Descent: Journeys in the Dark 2nd Edition lately.  It's a fantastic game and I recommend you try it out.  The core game is all you need to start and it's always on sale on Amazon.

I have way too many painting projects that aren't currently getting attention, so I'm happy to say I get to benefit from my buddy's artwork.  He's fantastic at duplicating the card art onto the miniatures.  I wish I had more to show you, but these will have to do for now...



Monday, June 20, 2016

Demise of an Era

Hello my hobby friends.  Today I’m going to say something that has taken me a long time to come to terms with.

I don’t really enjoy Warhammer 40k anymore.

Now, that’s a loaded statement.  I still like some parts of it, but not all.  I’ll explain.

Games Workshop has historically talked about the “Four Pillars” of the Hobby (note the capital H).  You’ll sometimes see people jokingly call 40k and its related parts the HHHHobby to signify these pillars.  GW is referring to the enjoyment that people get from collecting models and books, building models, painting models and, of course, playing the game.  I’m going to follow this same breakdown below.

COLLECTING


So Shiny and New!
Games Workshop is convinced that people love collecting models, books and other bits of lore/fluff related goods.  Based on the number of unopened models I own, I think this is true.  In the past, I would see a new model come out and I’d buy it because it would complete my army or match up to a character in a book.  I’m predominantly a Tau Empire and Necron player.  Both of those armies have units I know I’ll never use, but bought just so that the army would be more complete.  I also have a pretty decent Skitarii army that I’ve only played with once.  I bought it after reading several books centered on the Adeptus Mechanicus.

Buying models on a whim has more or less stopped as the prices have skyrocketed over time.  I’m not going to quote specific data points, but anyone who has followed this hobby will easily note that prices have been rising faster than inflation.  This means that although things are generally more expensive than they used to be, GW products are even more so.  My hobby dollar doesn’t go nearly as far as it used to and there are many other products vying for my money.  In that sense, it’s difficult to justify collecting models that won’t see immediate and ongoing use.

I also want to point out that collecting can include things like the Black Library books.  When the Horus Heresy series started, I thought, “Awesome!  I love these stories.  Can’t wait to buy them all.”

This will never happen...
And now we have book 38 in an ever more fragmented series being released soon.  There are so many limited edition stories, short stories, novellas, novels and other tie in products, that it becomes unfeasible to own it all.  I’m the sort of person that if I can’t own it all, I’m not interested in knowing only part of the story.  GW has effectively pushed me out by making the actual collection and reading of the stories feel like a job.  Plus, I don't really believe they'll ever finish the story.


BUILDING MODELS


I hope you like Marines...
This is an odd one.  Games Workshop puts out some of the nicest models on the market.  Very few companies can compete in the multi part plastic model segment.  Give me a new and exciting model and I’ll put it together with glee…  but the models aren’t always new and exciting.

Anyone who follows my blog knows that I picked up the Betrayal at Calth set and have been working my way through it.  I’ve hit a wall.  So help me God, I can’t force myself to put together another Space Marine.  They’re all the same.  It’s like building the same model 40 times in a row.  It gets old quick.  I’m tired and am looking for a little variety.  Unfortunately, since the models are tied to a game, I feel compelled to stay within certain Faction limits and feel like spending money on a random model from a different Faction is a waste of time.  In that sense, building GW models has become a bit of a chore.

PAINTING MODELS


Now paint 99 more...
If building models is a chore, then painting models is even more so.  To use the same Betrayal at Calth set as an example, I basically having to paint 50 or so models to be more or less exactly the same.  Regardless of the Faction, you end up painting most of your models the same with a 40k army.  Iron Warriors?  I hope you love painting metal armour.  From a painting standpoint, Tyranids are all basically the same model with variations in size and shape.

Why don’t you just paint different things, you ask?  Well, if I painted different things, I’d never actually finish an army.  A big part of this hobby for me is presentation.  I like to finish projects.  I don’t want to paint random one off models that are never going to see table use.  The end result is that I end up painting a lot of the same thing, over and over.  It’s boring.  It’s really, really boring and starts feeling like work after a while.

PLAYING GAMES


I don’t even know where to start here.  The Warhammer 40k rule set has become this sprawling, expensive monstrosity that caters to wealthy individuals who are willing to be slaves to the tournament meta and throw sportsmanship in the trash if it means their min/maxed list has a better chance to win.  Casual gaming in an environment where you can’t control the community (as you
Basically a direct quote.
might if you only play at home) can be difficult at best.  Purchasing every rules publication at this point costs well over a thousand dollars and requires multiple different formats as no single format (physical book, eBook, iBook, etc) has everything available.  Add in limited edition rules that are only available to 100 or so players worldwide (unless you’re ok with IP theft) and you end up with a rule set where the “basic” version is ridiculously expensive and the “elite” version isn’t even available to all players.

By contrast, a full set of rules for Warmachine/Hordes covering every faction is 79.99 USD as of this writing.

From a gaming standpoint, the rules are poorly written, they cost too much and they currently describe a game that I’m not really interested in playing.  I’m a casual player who would rather spend his money on models and not rules.


CONCLUSION


The End?
I used to love Warhammer 40k.  I still do, in many ways…  but not in the ways that matter most.  I feel no compulsion to buy the latest and greatest things.  I’m tired of assembling infinite variations of the same few models.  I’m tired of painting the same should pads over and over.  And then, when all is said and done, I’m not even wanting to play a game with the models I’ve bought, assembled and painted.

It’s sad.  I kind of feel like I’m mourning a friend who isn’t dead, but maybe went off the deep end with drugs and I just don’t really want to be around anymore.  I hold out hope that he’ll be back…  but I’m just not that optimistic.

WHAT NOW?


I’ve been filling that 40k shaped void in my life with other things…  mostly Board Game things.  You may have noticed lots of posts about Descent: Journeys in the Dark, Imperial Assault, Star Wars Armada and Massive Darkness recently.  These games have expansions I can collect, lots of little fiddly bits I can sort and store, miniatures I can paint and most importantly, easy, free rule sets I can enjoy casually with my friends.  Most recently, a friend has talked me into trying out Warmachine.  I have high hopes for it, but I’m a lot more cautious than I used to be.

You're damn right we will!

On the one hand, I’m a little sad and am mourning the enjoyment I used to feel for 40k.  On the other hand, I’m being exposed to so many new games and aspects of the greater hobby (lowercase H) that I know I’ll be better off in the long run.  It’s the change that is never fun.

Apologies for the long, rambling post.  I’ve been needing to get this off my chest recently and writing things out helps me get my thoughts in order.

Thursday, June 16, 2016

Massive Darkness Kickstarter

The Massive Darkness Kickstarter is looking more and more like a must buy for me.  They've been unlocking stretch goals left and right.  I tend to like these board games, but a good part of the appeal for me is the actual miniatures.  As you'll see below, the core pledge goes for $120 and has a TON of miniatures.  They're not going to be GW quality and the scale is somewhat small...  the same as Zombicide, if you're familiar with that system, but they're quite detailed and should be fun to paint.

Currently, we're sitting at 146 various miniatures included in the core pledge.  The next stretch goal to unlock will add 13 more to that number.  In fact, with 21 days to go, I'm expecting the number to climb even higher.  From a hobby dollar per hour standpoint, it's hard to beat this.  You get what looks like a pretty solid game you can play alone or with up to five of your friends PLUS 150-200 or more miniatures to paint.  What's not to love?  It's potentially hundreds of hours of entertainment for $120.

Here's what is currently included for $120...


I was going to compare the value to the various GW boxed sets, but honestly am not able to.  Getting enough for six people to enjoy a night of gaming is a very expensive proposition, easily topping $1000 if you're looking for any sort of variety.  Six different Codexes alone can run $300 or more.  That's before you're even including core rules or models.  Just thinking about what it would take to let six people play 40k convinces me even more that this sort of board game is a good investment.

Monday, June 13, 2016

Descent Road to Legend Solo Mode


My wife was out of town from Friday night to Sunday morning, so it seemed like a good time to try out the new Kindred Fire campaign for Descent via the Road to Legend app.  This app eliminates the need for an Overlord (Dungeon Master Guy) and allows anywhere from 1-4 players to run a campaign.

It was fun.

I didn't do well.

I ended up choosing a Barbarian class character and a Thief class character.  In retrospect, I needed more defense and some healing.  I though the thief would be useful as it's easier to grab the various search tokens and get more potions/what not.  I didn't really use them though.  The Barbarian wasn't bad, but if you roll poorly on defense, you're boned.  I didn't really have any way to heal.

The first mission started out pretty well.  I was scouting out a local temple, looking for an escaped cultist when a Merriod (like a shark with legs and eel like tentacles coming out of it's head) attacked.  A band of Kobolds ran to its aid.


I dealt with the welcoming party without real issue.  Opening the door you see above showed me a Crypt Dragon.  Seems legit.  Dragons are friendly, right?  Oh, and that door on the right of the photo?  The game told me that the area in front of it was just coated with sprays of blood and gore.  Awesome.  Note to self...  avoid that door.


Turns out that Barbarians don't back down from challenges and Thieves want to open ALL OF THE DOORS, so I caved and opened it.  Had to pass multiple skill challenges, but made it work.  Inside I found a pair of enchanted dice that let me stress myself out a little to re-roll a single result per activation.  Pretty cool to find a relic right off the bat.  I went on to finish the first mission successfully.


The next two though...

The below photo is shortly before I died.  The game has a mechanic called morale.  Your morale starts at the number of heroes you have and goes down by one each time someone dies.  When you go to town, morale rests.  Essentially, if you have two heroes like I did, you get two deaths "for free".  The third ends the mission.  The photo below is shortly before both heroes died.  The Barbarian then stood back up and died again.  The Zombies just kept spawning and I couldn't figure out how to "shut them off".


I wasn't able to return to town after the above side mission and had to try the next story mission.  Because I hadn't been back to town, my morale was still set at zero.  I entered the map to find five Goblin Archers and another Merriod.  I killed the Merriod in my first activation, but then the Goblins went.  The game gave them an automatic +2 damage to each attack.  My dude only had 14 health and rolled terrible for defense.  The first monster activation of the mission caused me to fail it.  Awesome.  

Overall, the solo mode campaign is a ton of fun.  I'm seriously considering starting over with different classes though.  I think I might need a healer of some sort to replace the Thief.  I'm thinking of switching to the default Knight and "Battle Cleric" type characters.  They look like they could take (and dish out) a beating.