I met up with some old friends last night and played a great game of Age of Sigmar. We decided on a roughly 55 wound per side army list. I'm not sold on using wounds as an indicator of balance, and I'll explain why in a second.
I used the Khorne Bloodbound side of the Age of Sigmar starter box. My opponent Kevin used Beastmen. I don't know the names of all the units, but he had a ~10 man block of the heavily armored troops and a ~20 man block of the medium armored troops. He also had a warlord type dude and a wizard type dude. Rounding out the army were three Dragon Ogres.
He went first and moved his units forward and ran, but rolled all 1's. I started by running my Bloodreavers straight at his heavily armored troops. Between moving 6", being, having a musician, being nominated by the Mighty Khorne Lord and being whipped by the whip guy, the Bloodreavers were able to pull off a charge on their first turn. The Bloodsecretor was still within 12" due to some congo line positioning and planted his flag. This means the Blooreavers ended up with 3 attacks each and re-rolls of 1's. They ended up wiping the unit that turn and losing maybe 4 models in return.
The next turn, he was able to move forward and charge into my Khorgorath with his medium troops. The Khorgorath whiffed completely, but only suffered one damage in return. On my turn, I charged everything else in and it became a free for all melee. Ultimately, I won and wiped his force from the table.
I don't think wounds are a great indicator, because my army had so much more synergy than his did. My basic, unarmored troops were doing 3 attacks per turn and didn't have to take battle shock tests. I'm pretty sure my force just had a flat and significant advantage. It was a ton of fun though.
In other news, I'm working on a secret project for personal use. More details to come on that in a bit.