We all start out with the older T-65s, but my plan is to upgrade to a T-70 as soon as possible. The progression will go something like this...
- Start out with a T-65 and 5 XP in the bank.
- (4 XP left) Spend 1 XP for an R2 Astromech.
- (2 XP left) Spend 2 XP for Vectored Thrusters.
- (4 XP needed) Spend 6 XP to upgrade to PS3.
- (7 XP needed) Spend 3 XP for Push the Limit.
- (15 XP needed) Spend 8 XP to upgrade to PS4.
- (20 XP needed) Spend 5 XP to upgrade to a T-70 X-Wing, gaining a better maneuver dial, a boost action and an extra shield.
- (22 XP needed) Spend 2 XP for a Pattern Analyzer.
It'll take a total of 22 XP to get to where I want to be. After out intro mission, I have the original 5 XP I started with plus an extra 5 XP. That means I have the R2 Astromech, the Vectored Thrusters and I'm at PS3.
The goal is to have a ship with the durability and firepower of an X-Wing combined with the maneuverability of a TIE Interceptor. I'll have one open Modification slot as well as an open Torpedo slot. My thought process for the rest of the campaign is as follows...
The goal is to have a ship with the durability and firepower of an X-Wing combined with the maneuverability of a TIE Interceptor. I'll have one open Modification slot as well as an open Torpedo slot. My thought process for the rest of the campaign is as follows...
- (25 XP needed) Spend 3 XP for a Stealth Device.
- (35 XP needed) Spend 10 XP to upgrade to PS5.
- (38 XP needed) Spend 3 XP for Predator.
- (50 XP needed) Spend 12 XP to upgrade to PS6.
- (54 XP needed) Spend 4 XP for Shield Upgrade.
- etc.
It's going to take a bunch of weeks to get where I want to be, but I think this is my clear progression.