Yup.
So...
I didn't like it that much. My army sucks. It sucks bad. I had been told that there were no bad units in Warmachine. I was told that you could pick pretty much anything and have a decent chance at battle.
Nope.
From what I can tell, the game is ultra competitive and combo based. There doesn't appear to be much room for casual play. Most games seem to end around round 3 or so and if you make a poor decision, you might have no chance to recover from round 2 onward. This makes me a little sad, because I'm first and foremost a casual player.
BUT...
This is the game that my one circle of gaming friends has chosen. I can either play or grow apart. I'm choosing to play. Hence, I've been doing research and know what I need to do next to make the army a little more viable. I need to add a couple of units to capitalize on the potential combo action.
First, I'll be adding Hutchuk, a Minion/Mercenary Solo. He can be saved until the end game to pull off a surprise attack and knock down a Warcaster's defenders. Plus, it's an amazing looking model.
I'll also be adding an Ogrun Bokur to act as a bodyguard for my Warcaster. He has Shield Wall, which allows him to take the hit whenever the Warcaster takes a blow. I'll also be adding a second Horgenhold Artillery Corps. It's a hard hitting unit that really benefits from Ossrum's Fire For Effect ability, giving them an extra +d6 on both to hit and damage rolls. Past that, I'm not really sure. I didn't really like how Thor worked, so I might be getting rid of him. The Driller was amazing, but I let it get too far away from the action.
More to come. I'm going to make this work.