This objective is a little specialized, and requires you to build your list around it. If you’re running three big ships, then you should skip this objective. If your local meta is mostly small ship spam, then you should skip this objective. If you’re not sure you know every ship in the game fairly well, then you should skip this objective.
So, now that you’ve been warned, lets talk about how amazing this objective can be in the right hands. If everything goes right under optimal conditions, this objective is worth a net of 162 points. This assumes you have a CR-90 B and your opponent as an ISD 2.
This brings me to the first advantage, you get to pick both objective ships. Your goal with this objective is to create a potentially devastating points imbalance by choosing the cheapest ship for your list and a significantly higher point cost ship from your opponent’s list. In current meta, this is fairly easy to do by running a dummy ship on your list, generally the Raider 1 or CR-90 B are optimal, but a Gladiator (without Demolisher) or Nebulon-B work almost as well. This guarantees you’ll at least be close to breaking even, should you run across a multiple small units list.
As an Ackbar player, I don’t like this objective for my favorite admiral. Red dice have a diminishing return, and I can’t run leading shots on every ship. While Home One can help, with five dice firing off the side of a Gup, there is usually a blank or two or three or five already in the mix.
Finally, the points I’ve already mentioned. If you can keep your objective ship alive great. But the extra points can outright end a tournament run for your opponent. Just make sure you choose a target you can kill. There is no point in swinging for the fence by choosing an MC80 or ISD 2 if you’re not sure you can kill it. It’s better to get an extra 72/81 points from a dead Gup than nothing at all.
I hope this was somewhat helpful and informative. Until next time—She’s Got Admiral Ackbar Eyes.